Christmas Games
The shops are putting on their Christmas dress. The cotton-wool, that time-hallowed substitute for snow, is creeping into the plate-glass windows; the pink lace collars are encircling again the cakes; and the “charming wedding or birthday present” of a week ago renews its youth as a “suitable Yuletide gift.” Everything calls to us to get our Christmas shopping done early this year, but, as usual, we shall put it off until the latest possible day, and in that last mad rush we shall get Aunt Emily the wrong pair of mittens and overlook poor Uncle John altogether.
Before I begin my own shopping I am waiting for an announcement in the papers. All that my paper has told me is that the Christmas toy bazaars of the big stores are now open. I have not yet seen that list and description of the new games of the season for which I wait so eagerly. It is possible that this year will produce the masterpiece--the game which possesses in the highest degree all the qualities of the ideal Christmas game. The unfortunate thing is that, even if such a game were to appear in this year’s catalogue, we should have lost it by next year; for the National Sporting Club (or whoever arranges these things) has always been convinced that “novelty” is the one quality required at Christmas, the hall-mark of excellence which no Christmas shopper can resist. If a game is novel, it is enough. To the manager of a toy department the continued vogue of cricket must be very bewildering.
Let us consider the ideal Christmas game. In the first place, it must be a round game; that is to say, at least six people must be able to play it simultaneously. No game for two only is permissible at Christmas--unless, of course, it be under the mistletoe. Secondly, it must be a game into which skill does not enter, or, if it does, it must be a skill which is as likely to be shown by a child of eight or an old gentleman of eighty as by a ’Varsity blue. Such skill, for instance, as manifests itself at Tiddleywinks, that noble game. Yet, even so, Tiddleywinks is too skilful a pursuit. One cannot say what it is that makes a good Tiddleywinker, whether eye or wrist or supple finger-work, but it is obvious that one who is “winking” badly must be depressed by the thought that he is appearing stupid and clumsy to his neighbours, and that this feeling is not conducive to that happiness which his many Christmas cards have called down upon him.
It is better, therefore, that the element of skill should be absent. Let it be a game of luck only; and, since it is impossible to play a Christmas game for money, you will not be depressed if you lose.
The third and last essential of the ideal game is that it must provoke laughter. You …
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